More from YO1KOMORI
Download size1 MB
- Windows Phone 8.1
- Windows Phone 8
- Windows Phone 7.5
- owner identity
- photo, music, and video libraries
- data services
- phone dialer
- web browser component
- HD720P (720x1280)
- WVGA (480x800)
- WXGA (768x1280)
Supported languages (2)
RPG to explore the dungeon that are automatically generated. Explore the dungeon in the smooth operation of the Metro UI. 20 kinds of unique monsters. A variety of 73 types of items. Supports net ranking. - In the trial version, save in one slot, can not be registered in the net ranking.
4/17/2014Well designed once you figure it out.
3/20/2014Simple but very fun
3/14/2014Year or 2 later, still great game. Wish it was updated with new content... Not sure what. But great game.
10/25/2013Good Metro Style rougelike RPG. Hint to start: Sell one of your amulets at the shop to buy armor and weapons. Seems to be capped at dungeon level 30. I cannot seem to find an exit to go lower. Lack of English instructions limits playability.
10/2/2013Great game. I loaded up the trial of this, one save is enough, but it's worth having more just so you can keep a history of your games and submit scores. Excellent design for controlling your character, very easy to use. However, the game lacks many elements of rogue-likes in general, its very simply a dungeon hack and slash with a few classic rogue-like spells, scrolls and potions. That being said, it has been many hours of fun for me, and I readily recommend it to roguelike fans!
9/14/2013I had no weapons and was quickly destroyed by a giant mob of slimes. Didn't see any instructions or help.
9/10/2013Great game. Looks really nice, very simple and very addictive. And trial doesnt make it any less better than full version! Waiting for red strip deal!
9/9/2013Seriously, please fix the failed save on exit bug. Nothing worse than losing a few hours progress.
7/11/2013Slick, elegant, and fun with two big flaws. First, it's too hard to get going on a new game - only about 1 in 6 times am I able to evade the monsters long enough to find a weapon to even give me a chance. Second, there are too many long, dead-end corridors for a game where every step consumes precious food. Lots of potential though!